Archive for the ‘Video’ Category

Top ten: YouTube music videos in 2011 – Globally

Thursday, December 22nd, 2011

What are your favourite music videos on YouTube?

Here are the most-watched music videos on YouTube in 2011 (globally):

1. Jennifer Lopez – On The Floor ft. Pitbull

Here are the rest of the Top Ten:

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Top ten: YouTube community videos in 2011 – Globally

Thursday, December 22nd, 2011

“The 10 most-watched YouTube videos of 2011 show that around the world, whatever language we speak, there are certain things that bring us all together around a computer screen or mobile phone — adorable babies, talented performers, and clever advertising.” — YouTube Trends Manager Kevin Allocca.

Globally, the most-watched YouTube community videos in 2011 are:

1. Rebecca Black – Friday (OFFICIAL VIDEO)

The rest of the Top Ten videos are:

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Top ten: YouTube music videos in 2011 in Singapore

Wednesday, December 21st, 2011

In a year when YouTube reached 48 hours of content uploaded every minute, YouTube viewers in Singapore couldn’t get enough of global smashes from LMFAO, Jennifer Lopez and Bruno Mars, as well as viral hits like the comedic tunings of “Nice Guys” (finish last), and local YouTube hit Yam Ah Mee.

In Singapore, the most watched music videos from major music labels in 2011 are:

1. LMFAO – Party Rock Anthem ft. Lauren Bennett, GoonRock

Here are the rest of the Top Ten videos:

(more…)

Top ten: YouTube community videos in 2011 in Singapore

Wednesday, December 21st, 2011

What are the YouTube community videos that netizens in Singaporeans love most in 2011? Yes, other than that remix of Singaporean General Election sensation Yam Ah Mee. Ryan Higa’s “Nice Guys” tops the list.

In Singapore, the most-watched YouTube community videos of 2011 were:

1. Nice Guys

Here are the rest of the Top Ten videos:

(more…)

New wireless streaming media player: WD TV Live

Saturday, October 15th, 2011

The S$189 WD TV Live is an easy to use Wi-Fi enabled media player that can stream media either from a network attached storage drive in the local network, or directly from the Internet – via an Ethernet connection or the high performance 802.11n wireless connectivity.

Western Digital WD TV Live wireless streaming media player

Western Digital WD TV Live wireless streaming media player

If you don’t already own an Apple TV or Google TV, check out WD TV Live from Western Digital.

Western Digital WD TV Live streaming media playerThe Wi-Fi enabled media player comes with its own apps to stream media from Internet video, radio and social networking sites such as YouTube, Dailymotion, Facebook, Picassa Web Albums, and TuneIn Radio directly to your TV in Full-HD 1080p resolution. Dailymotion video service is now included to offer video

WD TV Live also includes Fun Spot Games, a casual gaming service that offers arcade, strategy, and card games, puzzles, and quizzes. Some of these games include Sudoku, Black Jack and Poker.

WD TV Live allows users to enjoy personal media such as photos, video and music on their home entertainment systems.

Access Internet media content using WD TV Live in Full-HD 1080p resolution.

Access Internet media content using WD TV Live in Full-HD 1080p resolution.

It supports a wide range of file formats for streaming content from any connected USB drive, digital camcorder or camera, network drive such as the My Book Live personal cloud storage, and any networked PC or Mac computer in the home.

Behind-the-scenes story about Microsoft Kinect for Xbox 360

Saturday, July 9th, 2011

Dr Jamie Shotton had joined the Machine Learning & Perception group at Microsoft Research Cambridge (MSRC) in June 2008 as a post-doc for a few months when he was roped in by the Xbox product group to help launch the product by Christmas 2010.

He shared the experience with 4th year undergraduate Engineering students at the University of Cambridge Engineering Department earlier this year.

The body was divided into 31 different body parts to be recognised and reconstituted into a human pose.

The body was divided into 31 different body parts to be recognised and reconstituted into a human pose.

I was browsing through the university’s newsletter last week when I came upon this interesting story about some of the developmental challenges of the Microsoft Kinect for Xbox 360 and how they were surmounted. You can read the full original article here. Images used in this posting are from the original article.

The Kinect for Xbox 360 is a motion sensing input device for the Xbox 360 game console. Based around a webcam-style add-on accessory for the Xbox 360 console, it allows users to control and interact with the Xbox 360 without the need to touch or hold a game controller such as a joystick – depending instead on bodily gestures and spoken commands.

Dr Jamie Shotton from the Cambridge research laboratory in the UK

Dr Jamie Shotton from the Cambridge research laboratory in the UK.

Shotton now works for Microsoft at their Cambridge research laboratory in the UK. He had completed his PhD research in computer vision from 2003 to 2007. His initial research at the MSRC was on automatic visual object recognition – teaching computers how to recognise different types of objects in photographs such as cars, sheep and trees.

“Little did I know at that point how quickly I would get pulled into the frenzy of research and development around Kinect, and how this blue-skies research could be applied to such a practical problem,” Shotton recalled.

Enabling tools

At the point that Shotton was invited, Microsoft had already developed a few enabling tools.

Shotton's research into automatic visual object recognition trained computers to recognise different objects in photographs.
Shotton's research into automatic visual object recognition trained computers to recognise different objects in photographs.
Shotton's research into automatic visual object recognition trained computers to recognise different objects in photographs.
Shotton's research into automatic visual object recognition trained computers to recognise different objects in photographs.

Shotton's research into automatic visual object recognition trained computers to recognise different objects in photographs.

Depth-sensing camera. The new Kinect camera worked at 320×240 pixels and 30 frames per second versus other depth cameras at very low resolutions of 10×10 pixels.  “You could even make out the nose and eyes on your face,” “Shotton observed. The better depth accuracy helped with human pose estimation by eliminating objects in the background since they were further away. The colour and texture of clothing, skin and hair could also be normalised away. The depth camera was “active”, illuminating the subject with its own structured dot pattern of infra-red light so that the camera worked even in the dark.

Prototype human tracking algorithm.  The algorithm constantly compares its predictions of the body’s movements with the actual movements and then makes adjustments to improve the accuracy of its predictions.

Showstoppers

The tracking algorithm suffered from three limitations. First, the subject had to stand in a T-pose for the algorithm to lock it in initially. Second, if the subject moved too erratically and therefore unpredictably, the algorithm would lose track and would not be able to recover until the subject returned to the T-pose for recalibration. This could happen as often as every 5-10 seconds. Finally, the algorithm only worked with the limited number of body sizes and shapes that it had been trained with. Shotton’s mission was to overcome these showstoppers.

Overcoming the limitations

To allow the algorithm to recognise a subject and its posture without having to start from a T-pose, Shotton leveraged a fellow researcher’s (Dr Stenger) technique called “chamfer matching”: the subject’s image was compared with a training database of body images and once the closest match was selected, the 3D data for that match could then be utilised as the human pose for the subject.

However, there was an astronomical number of human poses based on the different combinations of position and orientation of body parts such as the arms, legs, knees and ankles. Shotton divided up the body into 31 parts so that each of the parts could be matched independently before building up the skeleton and body pose from the position of these parts. This was where Shotton’s PhD work on object recognition came in handy.

Although this substantially reduced the size of the image database needed to train the algorithm, the training database was still huge. The team had recorded hours of footage at a motion capture studio with several actors doing “gaming” moves such as dancing, running, fighting and driving.

The millions of training images would have taken months to train the algorithm. The team got help from colleagues at Microsoft Research in Silicon Valley who had developed an engine called “Dryad” for efficient and reliable distributed computation. Using a cluster of 100 powerful computers, the training time was reduced to less than a day.

Read the details of Shotton’s experience in the full original article here.

Interesting movie effect using Diorama mode

Friday, March 4th, 2011

The Diorama Art Filter mode in Olympus cameras gives an interesting fast-forward effect, like those you see in documentaries where a flower blooms from bud to full-bloom in seconds, or of clouds racing across the sky.

I shot the video below using the Olympus XZ-1 compact digital camera, shooting it as an HD movie while in Diorama mode.

The Diorama mode is one of six Art Filters included in the camera to add special effects in-camera to photos taken. The Diorama mode imposes an extremely shallow depth of field to simulate photos taken of miniature models.

In newer Olympus cameras, these Art Filters can also be used when shooting videos, although the frame rate or size might be different from the basic normal movie shooting mode.

In the video below, you can see only part of the track is in focus while the rest are blurred. Also, although the snippet is only 12 sec long, the actual sequence lasted more than half a minute.