Posts Tagged ‘animation’

N.E.mation!8 for Total Defence: Vote for your favourite teams

Saturday, January 25th, 2014

The top 10 teams have completed their animation clips which are now available for viewing at www.nemation.sg. Vote for your three favourite clips, and stand to win attractive prizes like the iPad Air 16GB (WiFi + Cellular).

Voting ends 15 February 2014.

Update (15 February, 2014):

Today is the last day for voting for your top 3 N.E.mation!8 teams. Go view the 10 clips and lend your support to your favourite three – and win some attractive prizes for yourself along the way!

There are four ways to vote and each person is only allowed to vote on each of the voting platforms.

There are four ways to vote and each person is only allowed to vote on each of the voting platforms.

There are four methods to vote.

Prizes for N.E.mation!8 voters include the iPad Air 16GB (WiFi + Cellular), Canon IXUS 132, iPad mini (Retina, WiFi), Canon Selphy Printers, Nintendo 3DS XL, Universal Studios Singapore passes and more! (more…)

N.E.mation!8 for Total Defence: Because you played a part

Tuesday, December 3rd, 2013

… a part in what?!

“Because you played a part” … in 30 years of Total Defence!

That’s the theme for the eighth installment of the series of annual “N.E.mation!” competition that has seen more than 9,500 students participating since its inauguration in 2007.

I visited the Top 10 teams for this year’s N.E.mation!8 and came away with a sense of awe at how articulate and convicted these youths were in our Nation’s Total Defence message.

I visited the Top 10 teams for this year’s N.E.mation!8 and came away with a sense of awe at how articulate and convicted these youths were in our Nation’s Total Defence message.

The top 10 teams are hard at work at Nanyang Polytechnic producing their 1-minute animation that will vie for the top spot – which will earn the winning team a fully sponsored trip (worth more than S$15,000) to the US.

The top 10 teams are now in the final week of the 3-week production period when they work from 9am to 9pm daily to churn out the main animation for their submission.

After the 3-week period, they go off to enjoy the rest of their school holidays while their animation mentors and instructors put in the finishing touches and add in the music in post production.

The winning entry will be determined in February 2014 by a panel of judges (comprising NEXUS and animation industry experts) as well as voting by the public, which will account for 50 percent of the points.

The Partta Kappa Team (from SotA) uses an innovative combination of shadow-silhouette and real people for their animation “It Takes More …”

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Adobe Flash CS5 Professional

Monday, July 5th, 2010

Flash CS5 Professional was launched on 12 April 2010 as part of the Adobe CS5 Suite. It is the industry standard for adding animation, interactive content, videos and games to webpages.

New text engine in Flash CS5 Professional

New text engine in Flash CS5 Professional

Its top feature would have been its Packager for iPhone, which enables developers to write applications within Flash and then convert them into iPhone apps.

However, four days before its launch, and as part of Apple’s beta release of iPhone OS 4 Software Development Kit (SDK), Apple amended its developer licence agreement for iPhone developers to prohibit the use of third-party cross-platform development tools, like Flash, to produce iPhone apps.

Adobe has since announced that while it will ship the Packager as part of Flash CS5, it has stopped all new investments in this area.

Even without the Packager for iPhone, there are enough goodies within Flash CS5 Professional to entice code writers and designers. I will be delving into some of the main features below in more detail over the next few weeks. I also did a review of Adobe Flash CS5 Professional  in Digital Life on 2 Jun 2010.

For the Designer:

  • New text engine – Print-quality typographic control like in desktop publication software, Global language support, Advanced inline text editing, Advanced rendering support.
  • Spring for Bones – The Inverse kinematics feature is enhanced with a dynamic physics engine that simulates realistically the springy vibrational oscillations of a spring.
  • New Deco drawing tools – Dynamic Deco brush tools are extended with new brushes with additional shapes and animation effects.

For the Coder:

  • Code Snippets panel – Prebuilt codes that can be injected into projects for things like timeline navigation, actions, animation, audio and video, and event handlers. The snippets contain helpful comments and clear instructions for easy customisation for the inexperienced programmer.
  • Enhanced ActionScript editor – Custom class code hinting and code completion, and reference your own code or external code libraries more efficiently.
  • Flash Builder – Formerly Adobe Flex Builder, this coding tool is bundled with Flash CS5 Professional and both are tightly integrated with each other.

For all users:

  • Distribute content virtually anywhere – Deliver consistently across screens of virtually any size and use Adobe Device Central for enhanced device testing.
  • XML-based FLA source files – XFL offers improved cross-product integration and workflow productivity.
  • Improved Creative Suite integration – Tight integration with Photoshop, Illustrator, Flash Catalyst, Flash Builder, InDesign, Fireworks, and After Effects.
  • Video improvements – Streamline embedding and encoding processes with on-stage video scrubbing and the ability to define cue points directly in the Properties panel. Playback FLV video directly on the stage instead of testing the movie.